ELSEWHERE JESSE PALMER THE MAKING ROOM

THE CUTTING ROOM

A game is
only the
beginning.

A place to escape to. A joke to send.
A challenge to answer.

Four worlds, one driftSTUDIO FILM
0:00

THE CUTTING ROOM / YOUR TURN

Something to make yours.

Start with a little of our world. See where you take it.

WHAT WOULD YOU LIKE TO SAY?

THE MATERIALS / A SMALL COLLECTION

More possibility.
Only a few choices.

Postcards: four different visual voices
A character note, a warm coffee invitation, a scenic letter, and a bright mini poster. Six ready examples, with your own words and the same optional reveal. The companions and colours belong to the format.
Pocket worlds: a different kind of somewhere
Glowline’s layered skies, Mazebound’s woodland rooms, and the City’s rainy rooftop. Frame a painting or arrange a landscape. Fireflies, sunlit dust and rain give each place its own small motion.
Make a Scene: three casts, three comic premises
An interrupted morning, a missing snack, and a button with a surprising effect. Each has three editable lines, a pause, and two staged outcomes. Little stories with existing characters, ready for your words and your ending.
Your part in it
Choose the feeling, change a few details, and see what happens. Your version stays here as you switch between rooms. Everything is made on your device.
How the films connect
Glowline’s films lead to its sky artwork; Brew’s coffee journey leads to its characters. The lettering joke inspires a postcard, but does not imply a film remake. The rhythm challenge and Murk encounter remain viewing experiences: these tools cannot reproduce them.

SOMEWHERE TO LISTEN

Let the world
come closer.

Aurora Reach · Atmosphere

Settle in, or find a little rhythm.

Sound starts when you choose to listen.

Where this sound comes from

Keep a silent image, or include this soundtrack in your short film.

Your finished creation

A LITTLE SOUVENIR

Keep a little
Elsewhere.

Save the image ↓

ELSEWHERE / JESSE PALMER

A little of my world.
Something of your own.

Watch six short films, then make something of your own: a postcard, a pocket world, a three-panel comic or a film from your own pictures. Everything is made on your device; nothing you write or add is uploaded.

Product and creative direction by Jesse Palmer, with AI-assisted artwork, code and production. Characters, game artwork and music from CobraCat Games; café music “Coffee House Bump” by OatCog (CC0).

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